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11 March 2008 @ 10:23 pm
Prison Break - Monopoly vs Mastermind (English)  
Title: Monopoly vs Mastermind
Author: clair_de_lune
Characters: Michael, Abruzzi
Genre: Gen
Rating: G
Word count: ~ 285
Disclaimer: Not mine. Just borrowing them for a while.
Prompt by alohomoraa: Mastermind vs monopoly
Summary: All things considered, it’s kind of the game between the two of them.
Notes: Many thanks to torigates for her help with the translation. (Original version)

All things considered, it’s kind of the game between the two of them.

* *

Prison is like a board game to John. His own very peculiar Monopoly. Some cons are nothing more than his pawns whereas others are properties. Some guards are houses, Bellick a hotel, Falzone stands for the dice – one bad roll and... phew!

But until now he was playing with an incomplete game. An essential card was missing.

The guards’ break room... the guards’ break room is now his Boardwalk. Thanks to Westmoreland, he will pass GO and collect two hundred.

And last but not least, Michael is his Get Out of Jail free card – but this one is not always easy to play.

* *

Prison is a two player game for Michael: him against everything else – and sometimes even against Lincoln who was somewhat reserved in the beginning. He prepares the ground, moves his pawns, doesn’t act before he’s carefully thought of everything – as much thinking as he can afford, anyway because he doesn’t have a lot of time. Time comes in short supply here. Just as the numbers of combinations that he can try.

Prison is his own very peculiar Mastermind, and he has to find the right colors combination as soon as possible. He doesn’t have the luxury to complete the whole grid.

White pawn for Sara, red for his adversaries, yellow for the intruders, green for his allies, blue for Linc.

And John and his numerous connections are his last black pawn. He needs to be very careful of the moment he will place it.

* *

All things equal, it’s kind of a strategy game. They just don’t have the same goal, but sometimes their tactics temporarily collide.

* *
Current Mood: goodgood
Cybèle Adamcybeleadam on March 12th, 2008 03:45 pm (UTC)
Oh, c'est très intelligent, comme idée ! ^^ J'admire.
Clair de Lune: pb - teamclair_de_lune on March 12th, 2008 08:15 pm (UTC)
Merci :-)
Le prompt vient d'une de mes beta. L'idée vient d'un épisode de la saison 1 dans lequel ledit Abruzzi et Michael "piègent" quelqu'un - le Falzone mentionné dans le drabble. Le prompt correspondait à la sitution : Abruzzi qui s'appuie ou est lâché par son organisation et Michael qui place ses pions.
The Coalition For Disturbing Metaphors: MichaelInBarshalfshellvenus on April 14th, 2008 10:47 pm (UTC)
I like the competing viewpoints all hoping to wind up with freedom in the end-- but wary of each other, as they should be. And Abruzzi as a black pawn-- powerful, necessary and dangerous is very nice.

The phrase "guards' rest room" really should be "break room" just as it is in the series; restroom carries the connotation of "bathroom," and it isn't used for any other reason.

sometimes their tactics temporarily collide.
Love this phrasing. It implies the ominous possibility that things could always go wrong before the finish, in part because of who each of them is.
Clair de Luneclair_de_lune on April 16th, 2008 03:51 pm (UTC)
Thanks for the rest/break room thing. Fixed ;)

powerful, necessary and dangerous
Exactly. It's been a long time since I last played Mastermind, but if I remember correctly, the black pawn validate the right combination. I found that fitting for Abruzzi, who can provide access to a lot of things, including ultimately a mean of escape.

I don't write Abruzzi fics often, mostly because he scares me *g* so I'm really glad that this one worked and you liked it. Thank you for commenting.